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Pyramid3
Aired
Syndicated, September 9, 1974 - May 26, 1979
Number of episodes
150
Run time
30 Minutes
Host
Bill Cullen
Announcer
Bob Clayton
Origination
ABC Studios New York, New York

This is chronicling the original 1974 version of The $25,000 Pyramid.

Game Format[]

Main Game[]

Two teams, each consisting of a celebrity guest and a studio contestant, attempted to guess a series of items relating to different categories within a short time limit based on clues given by their partners. The show's title referred to its pyramid-shaped game boards, both in the main game and in the bonus round, featuring six categories arranged in a triangular fashion. As always in the main game, each category's title was cleverly written in order to give team members a vague idea of what it was about (ex: "Loosen Up" - things that are stiff; "Made Public" - things that are used by the public; "The Woodsman" - things that a carpenter uses). Some categories also involved famous people, which contestants and celebrities both dreaded. Each team played each category in alternating order (their choice), and for each category, one person on the team had 30 seconds to describe seven items relating to that category to their partner. Teams scored 1 point for each correct answer (for a maximum of 7 points); if they passed on a word, they could not come back to it, but if the receiver guessed it right after it was passed, the team still earned a point for it. The clue giver could use voice inflections and hand/body movements while describing a word, but they could not say the actual word or any other part of it or else they would lose out on that potential point score (accompanied by a "cuckoo" sound effect). For the first two categories, the celebrities gave the clues, then the contestants gave the clues for the next two, and then for the final two, teams decided among themselves who would give or receive clues (the team that was trailing usually got first pick between the last two categories). The team in the lead after the sixth category moved on to the Winner's Circle.

Bonuses[]

During the front game, a bonus opportunity would arise, usually as a bonus card hidden behind one of the six categories in either game; when uncovered. the contestant partner had a chance to win either bonus money or a bonus prize which would be theirs to keep whether they won the game or not. Of course, to win the bonus, the team had to get all 7 answers right. In situations where a team didn't all 7 points to win on the very last category or they won the game automatically, if the very last category concealed the bonus card, the team was allowed to play the category all the way out to try and win the bonus prize.

  • Big 7 - This first appeared in the second season. The team that exposed the Big 7 had 30 seconds to get all seven and win $1,000. It reappeared in the final season offering a Chevrolet Chevette.
  • Big Money Card - This was used from 1976-1978. A random cash amount between $1,000 and $5,000 ($1,000-$4,000 during the 1977-1978 season) was hidden behind a category. Whatever the amount exposed, that's the amount the contestant was playing for by getting all seven. During the 1977-1978 season, the only season to have a "Perfect 21" bonus, should the team have a score of 14 points and the "Big Money Card" was behind the last category, getting all seven won both bonuses, worth between $3,100-$6,100.
  • Perfect 21 - Used only for the show's fourth season: if a team managed to achieve a perfect score of 21 points, then the contestant won $2,100.

Tie-Breaker[]

If the game ended in a tie, the game shifted into a tie-breaker situation. The team that caused the tie had a choice between two letters leaving the other for the other team. Both teams had 30 seconds to get as many of the seven items beginning with their letter(s) as they can. The teams continued building on their scores using the tie-breaker categories. This caused an achievement of very rare high scores. Extra ties kept the game going, and as soon as the tie was broken, the game was over. If the tiebreakers precluded playing a second Winner's Circle, the one who won the tiebreaker earned $2,500. By the final season, the rules were changed. This time each team played their 30 second round of seven answers each. The team that got the most out of seven won the game. If both teams got seven, the team with the fastest time was declared the winner.


The team with the most points won the game.

Winner's Circle[]

The Winner's Circle essentially reversed the process: one member of the winning team had 60 seconds to describe six categories of increasing difficulty to their partner by listing items relating to each category. Contestants always had the option of whether they wanted to give or receive clues in the Winner's Circle, but celebrities usually gave the majority of the time. Regardless of who gave the clues, there were strict rules involving the types of clues players could not give in the Winner's Circle (see below):

  • Clue givers could not use their hands (their chair had special straps attached to the arms to prevent them from doing so)
  • Clue givers could not give away any part of the category itself or the essence thereof
  • Clue givers had to use a short and concise list of clues; they could not use clues that were overly descriptive
  • Clue givers could not use synonyms or prepositional phrases
  • Clue givers' clues had to relate to the category itself

If the clue giver gave an illegal clue at any time, the category in play was thrown out, thus disqualifying the contestant from winning the grand prize. However, if this happened with time left on the clock and with unrevealed categories yet to be played, then the team was allowed to play the remainder of the Winner's Circle until time ran out or until the remaining categories were all correctly guessed. The three categories on the bottom row were worth $100 each, the next two were worth $200 each, and the final category was worth $300. If the team got all six right before the time expired, then the contestant partner won the grand prize.

Whichever contestant made it to the Winner's Circle in the first half of the show played for $10,000, if they won then the second Winner's Circle was worth $15,000 more. However, if they won a lesser amount in the first, winning the second Winner's Circle would augment their prior winnings, front game bonuses included, to $25,000. If both contestants made it to the Winner's Circle in each half of the show, then they each played it for $10,000. During the final season, if a contestant won the Chevy Chevette, then won the $25,000, the value of the car (approximately $3,800) would be deducted from the cash winnings, leaving the contestant with exactly $25,000.

Originally the same two teams played the entire show; by the final season, the celebrities swapped partners for game two.

Trivia[]

Dick Clark made two appearances on this version, and both times helped his partner win $25,000.

This version was distributed by Viacom.

Merchandise[]

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Press[]

Slates[]

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Theatre Building[]

Print Ads[]

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Episode Status[]

See Also: The $10,000/$25,000/$20,000 Pyramid/Episode Guide

Video[]

See Also[]

The $10,000 Pyramid
The $20,000 Pyramid
The $25,000 Pyramid (1982)
The $25,000 Pyramid (2010)
The $50,000 Pyramid
The $100,000 Pyramid
The $100,000 Pyramid (1991)
The $100,000 Pyramid (2000)
The $100,000 Pyramid (2016)
The $500,000 Pyramid
The $1,000,000 Pyramid (2000)
The $1,000,000 Pyramid (2009)
Pyramid (1996)
Pyramid (1997)
Pyramid (2002)
The Pyramid (2012)
Pyramid Rocks
The Junior Pyramid
Junior Partner Pyramid
All-Star Junior Pyramid

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